1 |
func AddFriend(uiPlayer: uint32, uiDetails: uint32, strMessage: string) -> (retval: bool)
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2 |
func AddFriendByName(strPlayerName: string, uiDetails: uint32, strMessage: string) -> (retval: bool)
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3 |
func AddFriendWithDetails(uiPlayer: uint32, uiDetails: uint32, strMessage: string) -> (relationshipData: [[RelationshipData]]((relationshipdata)))
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4 |
func AddFriendByNameWithDetails(strPlayerName: string, uiDetails: uint32, strMessage: string) -> (relationshipData: [[RelationshipData]]((relationshipdata)))
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5 |
func AcceptFriendship(uiPlayer: uint32) -> (retval: bool)
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6 |
func DeclineFriendship(uiPlayer: uint32) -> (retval: bool)
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7 |
func BlackList(uiPlayer: uint32, uiDetails: uint32) -> (retval: bool)
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8 |
func BlackListByName(strPlayerName: string, uiDetails: uint32) -> (retval: bool)
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9 |
func ClearRelationship(uiPlayer: uint32) -> (retval: bool)
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10 |
func UpdateDetails(uiPlayer: uint32, uiDetails: uint32) -> (retval: bool)
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11 |
func GetList(byRelationship: byte, bReversed: bool) -> (lstFriendsList: std_list<uint32>)
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12 |
func GetDetailedList(byRelationship: byte, bReversed: bool) -> (lstFriendsList: std_list<[[FriendData]]((frienddata))>)
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13 |
func GetRelationships(resultRange: [[ResultRange]]((resultrange))) -> (uiTotalCount: uint32, lstRelationshipsList: std_list<[[RelationshipData]]((relationshipdata))>)
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