| 1 |
func GetActions(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
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| 2 |
func GetActionsCompleted(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
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| 3 |
func GetActionsCount(platformCode: string, gameCode: string) -> (actionsCount: int32)
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| 4 |
func GetActionsCompletedCount(platformCode: string, gameCode: string) -> (actionsCount: int32)
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| 5 |
func GetRewards(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (rewardList: qlist<[[UplayReward]]((uplayreward))>)
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| 6 |
func GetRewardsPurchased(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (rewardList: qlist<[[UplayReward]]((uplayreward))>)
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| 7 |
func UplayWelcome(cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
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| 8 |
func SetActionCompleted(actionCode: string, cultureName: string, platformCode: string, gameCode: string) -> (unlockedAction: [[UplayAction]]((uplayaction)))
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| 9 |
func SetActionsCompleted(actionCodeList: qlist<string>, cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
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| 10 |
func GetUserToken() -> (token: string)
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| 11 |
func GetVirtualCurrencyUserBalance(platformCode: string) -> (virtualCurrencyUserBalance: int32)
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| 12 |
func GetSectionsByKey(cultureName: string, sectionKey: string, platformCode: string, gameCode: string) -> (sectionList: qlist<[[UplaySection]]((uplaysection))>)
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| 13 |
func BuyReward(rewardCode: string, platformCode: string) -> (virtualCurrencyUserBalance: int32)
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