UplayWinService

Protocols

Protocol IDName
49UplayWinProtocol

UplayWinProtocol

Method IDSignature
1
func GetActions(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
2
func GetActionsCompleted(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
3
func GetActionsCount(platformCode: string, gameCode: string) -> (actionsCount: int32)
4
func GetActionsCompletedCount(platformCode: string, gameCode: string) -> (actionsCount: int32)
5
func GetRewards(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (rewardList: qlist<[[UplayReward]]((uplayreward))>)
6
func GetRewardsPurchased(startRowIndex: int32, maximumRows: int32, sortExpression: string, cultureName: string, platformCode: string, gameCode: string) -> (rewardList: qlist<[[UplayReward]]((uplayreward))>)
7
func UplayWelcome(cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
8
func SetActionCompleted(actionCode: string, cultureName: string, platformCode: string, gameCode: string) -> (unlockedAction: [[UplayAction]]((uplayaction)))
9
func SetActionsCompleted(actionCodeList: qlist<string>, cultureName: string, platformCode: string, gameCode: string) -> (actionList: qlist<[[UplayAction]]((uplayaction))>)
10
func GetUserToken() -> (token: string)
11
func GetVirtualCurrencyUserBalance(platformCode: string) -> (virtualCurrencyUserBalance: int32)
12
func GetSectionsByKey(cultureName: string, sectionKey: string, platformCode: string, gameCode: string) -> (sectionList: qlist<[[UplaySection]]((uplaysection))>)
13
func BuyReward(rewardCode: string, platformCode: string) -> (virtualCurrencyUserBalance: int32)