1 |
func LookupSceNpIds(pids: std_list<uint32>) -> (npids: std_map<uint32, qBuffer>)
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2 |
func LookupPrincipalIDs(firstPartyIds: std_list<string>, platformId: uint32) -> (pids: std_map<string, uint32>)
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3 |
func LookupFirstPartyIds(pids: std_list<uint32>, platformId: uint32) -> (firstPartyIds: std_map<uint32, string>)
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4 |
func UserHasPlayed(FirstPartyIds: std_list<string>, platformId: uint32) -> (UserPresence: std_map<string, bool>)
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5 |
func IsUserPlaying(firstPartyIds: std_list<string>, platformId: uint32) -> (UserPresence: std_map<string, bool>)
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6 |
func updateSonyAccountInfo(ticketData: qBuffer, ticketSize: uint32) -> ()
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7 |
func LookupUsernames(pids: std_list<uint32>, platformId: uint32) -> (UserNames: std_map<uint32, string>)
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