UserAccountManagementService

Protocols

UserAccountManagementProtocol

Method IDSignature
1
func LookupSceNpIds(pids: std_list<uint32>) -> (npids: std_map<uint32, qBuffer>)
2
func LookupPrincipalIDs(firstPartyIds: std_list<string>, platformId: uint32) -> (pids: std_map<string, uint32>)
3
func LookupFirstPartyIds(pids: std_list<uint32>, platformId: uint32) -> (firstPartyIds: std_map<uint32, string>)
4
func UserHasPlayed(FirstPartyIds: std_list<string>, platformId: uint32) -> (UserPresence: std_map<string, bool>)
5
func IsUserPlaying(firstPartyIds: std_list<string>, platformId: uint32) -> (UserPresence: std_map<string, bool>)
6
func updateSonyAccountInfo(ticketData: qBuffer, ticketSize: uint32) -> ()
7
func LookupUsernames(pids: std_list<uint32>, platformId: uint32) -> (UserNames: std_map<uint32, string>)